йнмтхц ухпспцю ДКЪ йС2 (РХЛОКЕИМШИ)

22:27 06.02.2000
// SPY.Xupypr's Quake 2 configuration file
// mail to xupypr1@mail.ru or q2spy@quake.ru

//downloading from server
set allow_download_maps 1
set allow_download_models 0
set allow_download_players 0

unbindall

// myself :)
set name "-=SPY.Xupypr=-"
set skin "female/jezebel"
set hostname "WelCome To SPY Server"

// fast sniper 2 MODE
alias +zoom "fov 75;wait;fov 60 ;sensitivity 2;echo CHuMaEM JIAMOB"
alias -zoom "fov 75;wait;fov 105;sensitivity $s"
bind space "+zoom"

// fov 90 for rail use
bind i rf
alias rf rf1
alias rf1 "fov 90;alias rf rf2"
alias rf2 "fov 105;alias rf rf1"

// sniper 3 mode 2
bind j zoom1
alias zoom1 z1
alias z1 "fov 105;wait;fov 50;sensitivity 2.54;alias zoom1 z2"
alias z2 "fov 50;wait;fov 20 ;sensitivity 2;alias zoom1 z3"
alias z3 "fov 75;wait;fov 105 ;sensitivity $s;alias zoom1 z1"

//fast change skin :)
bind o skinc

alias skinc s1
alias s1 "skin male/viper;echo SKIN MALE-VIPER;alias skinc s2"
alias s2 "skin female/jungle;echo SKIN FEMALE-JUNGLE;alias skinc s3"
alias s3 "skin male/claymore;echo SKIN MALE-CLAYMORE;alias skinc s4"
alias s4 "skin female/cobalt;echo SKIN FEMALE-COBALT;alias skinc s5"
alias s5 "skin female/brianna;echo SKIN FEMALE-BRIANNA;alias skinc s6"
alias s6 "skin female/jezebel;echo SKIN FEMALE-JEZEBEL;alias skinc s7"
alias s7 "skin cyborg/oni911;echo SKIN CYBORG-ONI911;alias skinc s1"

//Double Jump
alias "+dj" "+moveup;wait;wait;-moveup;wait;wait;+moveup"
alias "-dj" "-moveup"
bind mouse2 "+dj"

//time-out
bind p to
alias to "time"

//recording demo
bind Home rec
bind End stop
alias rec re1
alias re1 "stop;wait;record xdemo1;wait;alias rec re2"
alias re2 "stop;wait;record xdemo2;wait;alias rec re3"
alias re3 "stop;wait;record xdemo3;wait;alias rec re4"
alias re4 "stop;wait;record xdemo4;wait;alias rec re5"
alias re5 "stop;wait;record xdemo5;wait;alias rec re6"
alias re6 "stop;wait;record xdemo6;wait;alias rec re7"
alias re7 "stop;wait;record xdemo7;wait;alias rec re8"
alias re8 "stop;wait;record xdemo8;wait;alias rec re9"
alias re9 "stop;wait;record xdemo9;wait;alias rec re10"
alias re10 "stop;wait;record xdemo10;wait;alias rec re1"

//Sound volume
bind PgUp volume
alias volume v1
alias v1 "s_volume 0.10;echo volume 1;alias volume v2"
alias v2 "s_volume 0.20;echo volume 3;alias volume v3"
alias v3 "s_volume 0.30;echo volume 5;alias volume v4"
alias v4 "s_volume 0.40;echo volume 7;alias volume v5"
alias v5 "s_volume 0.50;echo volume 9;alias volume v6"
alias v6 "s_volume 0.60;echo volume 11;alias volume v7"
alias v7 "s_volume 0.80;echo volume 13;alias volume v8"
alias v8 "s_volume 1.00;echo volume full;alias volume v1"

//no particles (RL,RG,...)
alias +par "cl_particles 0; echo No particles"
alias -par "cl_particles 1"
bind . +par

bind escape "togglemenu"
bind ` "toggleconsole"
bind pause "pause"
bind tab "weapnext;echo Next weapon"

//no allways run(step) r00lz for duel!!!
alias +step "cl_run 0;echo STEP"
alias -step "cl_run 1"
bind ctrl +step

//select empty weapon
alias gse sw1
alias sw1 "g_select_empty 1; echo on empty weapon; alias gse sw2"
alias sw2 "g_select_empty 0; echo off empty weapon; alias gse sw1"
bind l gse

//gl
set gl_particle_min_size "1"
set gl_particle_max_size "1"
set gl_particle_size "1"
set gl_particle_att_a "0.1"
set gl_particle_att_b "0.1"
set gl_particle_att_c "0.1"
set gl_mode "3"
set gl_picmip "0"
set cl_lights "0"
set gl_ztrick "1"
set gl_shadows "0"
set gl_dynamic "0"
set gl_modulate "5"
set cl_maxfps "200"
set vid_gamma "0.6"
set gl_polyblend "1"
set gl_playermip "2" 
set cl_particles "1"
set gl_flashblend "0"
set gl_swapinterval "0"
set gl_ext_swapinterval "1"
set gl_ext_palettedtexture "1"

//drop 6oekoMnJIekT!!!
alias +BK "drop super shootgun;drop shells;drop hyperblaster;drop rockets; drop cells"
alias -BK "drop railgun; drop slugs;drop rocket launcher;drop chaingun;drop bullets;say 6epu BCE !!!;wave 1"
bind * "+BK"

//talk
say "BCEM npuBeT!!!"
bind F7 "drop rockets; say_team 6epu POKETbl"
bind F8 "drop slugs; say_team 6epu CJIAru"
bind F9 "drop bullets; say_team 6epu naTpoHbl"
bind F10 "drop shells; say_team 6epu naTpoHbl"
bind F11 "drop cells; say_team 6epu cells"
bind F12 "drop grenades; say_team 6epu rpaHaTbl"

bind 7 "say_team [%n gau' Rocket Launcher, my Location: %l]"
bind 8 "say_team [%n gau' HyperBlaster, my Location: %l]"
bind 9 "say_team [%n gau' ChainGun, my Location: %l]"
bind 0 "say_team [%n gau' Super ShotGun, my Location: %l]"
bind - "say_team [%n gau' RailGun, my Location: %l]"
bind = "say_team [%n gau' Grenade launcher, my Location: %l]"

bind 2 "say_team 9 %l:y MeH9 %W: u %h"
bind 3 "say_team %n gau' Opy}l{ue!!!! %l;wave 1"
bind 4 "say_team [ENEMY LIFT]"
bind n "say_team [I NEED HELP IN !!MAIN ROOM!!];wave 1"
bind m "say_team [I NEED HELP!!! HELP!!! HELP!!!];wave 1"
bind 1 "say_team [HELP me near Railgun]"
bind q "say_team [I am in water and i wait Railgun]"
bind a "say_team [The enemy is in water and wait Railgun]"
bind F1 "say_team [MEGAHEALTH-back in 20 sek]"
bind F2 "say_team [Armor-back in 20 sek]"
bind F3 "say_team [Quad-back in 60 sek]" 
bind F4 "say_team [i NEED HELP y Hu}l{HEro RL]"
bind F5 "say_team [9 }l{gy Hu}l{Huu' RL]"
bind F6 "say_team [ENEMY y Hu}l{HEro RL]"
bind z "say_team [FRIENDLY MAIN ROOM]"
bind x "say_team [ENEMY MAIN ROOM]"
bind 6 "say_team [ENEMY y CpegHero BXOga]"
bind 5 "say_team [ENEMY y nepBoro BXOga]"
bind kp_end "say_team [HETY];wave 4"
//KJIABA
bind e "+forward"
bind d "+back"
bind s "+moveleft"
bind f "+moveright"
bind mouse1 "+attack"
//bind mouse2 "+moveup"
bind shift "+movedown"
bind y "messagemode"
bind u "messagemode2"

set vard use
set vA alias
alias dow

alias +useset "set vard drop;set vA drop;alias dow wave 1"
alias -useset "set vard use;set vA alias;alias dow cl_lights 1"

bind alt +useset
bind v "$vard shotgun;$vard super shotgun;$vA shells; echo S-SG"
bind r "$vard railgun;$vA slugs;echo RailGUN"
bind g "$vard blaster;$vard hyperblaster;use bfg10k;$vA cells;echo HyperBlaster"
bind h "$vard grenades;$vard grenade launcher;$vA grenades; echo Grenades"
bind w "$vard rocket launcher;$vA rockets;echo Rocket Launcher"
bind t "$vard machinegun;$vard chaingun;$vA bullets; echo ChainGUN"
bind b "$vard Shotgun;$vard Machinegun;$vard Hyperblaster;$vard Super Shotgun;$vard Chaingun;$vA bullets;$vA shells;$vA cells;echo go6uBaem raga"
bind u "messagemode;echo Message"
bind ] "invnext"
bind [ "invprev"
bind kp_home "wave 0"
bind kp_uparrow "wave 1"
bind kp_pgup "wave 2"
bind kp_leftarrow "wave 3"
bind kp_5 "wave 4"
bind / "inven"
bind c "help;echo Score"
bind ENTER "invuse"
bind kp_ins "screenshot"
bind KP_PLUS "ready; say Good Luck!!! for me!!"
bind mwheelup "wave 0"
bind mwheeldown "wave 3"

set scr_conspeed "10000"
set lookspring 1
set lookstrafe 0
set cl_vwep "1"
set cl_run "1"
set cl_maxfps "90"
set invertmouse "0"
set no_hook "1"
set no_tech "1"
set view_weapons "1"
set fov "105"
set hand "2"
set crosshair "1"
set s 7
set sensitivity $s
set viewsize "100"
set sv_reconnect_limit "5"
set cl_noskins 0
set m_filter 1
set m_pitch "-0.022000"

 

// q2spy_1.cfg

alias m1 "map q2dm1"
alias m2 "map q2dm2"
alias m3 "map q2dm3"
alias m4 "map q2dm4"
alias m5 "map q2dm5"
alias m6 "map q2dm6"
alias m7 "map q2dm7"
alias m8 "map q2dm8"


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